Tuesday, 22 November 2011

Sound Unit

Today in Chris's lesson we looked at different ways of creating sounds in games and other forms of media. The two main techniques involve recording live sound with a recorder or synthesising sounds with computer software.
Examples we looked at were the movie Star Wars and how the producers recorded various machinery sounds to create a believable atmosphere through sounds. Foley artists is the official name given to these sound producers how record and edit sound.

Tuesday, 8 November 2011

In today's lesson we discussed out mutual reactions to different music and discussed our feelings and why we may have reacted in that way. We listened to six very different songs but all seemed to get similar vibes in terms of what we thought of each song. Here are my recorded thoughts on each song...

 
Pumped up- Very fast paced to emphasize action, aggression etc.


Tuesday, 18 October 2011

Unit 6: Saltaire Research

From this research l learnt that not everyone is compliant to give up their time to answer a few questions. Mostly because they are too busy or simply do not want to do it. However most did agree to fill in the questionnaire either carefully or as quickly as possible. I found myself selectively picking potential people who l think would take the questionnaire seriously. People like teachers, members of staff, ones that would treat the questionnaire as actual course work. Though l think we managed to get at least one of every age group specified on the questionnaire though it was primarily 17-20 year olds. Because we asked allot of students to fill out the forms.
In the way of team organisation we simply split into pairs each with some of the questionnaire sheets and went to get them filled in. I got most of mine from the college resource centre. Where l managed to get a few 30+ age questionnaires filled.
For the questionnaire itself we used Alex J's template.l It didn't really matter who's we used since we all had similar questions. So we just added necessary ones to Alex's template and used that. Though when we were out getting them filled in. We started to notice numerous mistakes such as repeated questions and questions not everyone will understand. From this l have learnt to pick questions carefully and make them understandable by everyone or provide sufficient explanation.
As for the outcome of the results it was to be honest as expected mostly 17-20, Roberts Park being the most popular location. We have also acquired allot of useless information with these questionnaires we cant actually use.
Overall l think we could have done allot better with the quality of information gathered but what we have will do. Things that could be improved would be only use multiple choice questions. We had questions where the applicant could write their own opinion in their own words. Not many were willing to properly fill this out or just put a silly answer. To effectively gather and record information in a spreadsheet you need to have multiple choice questions. You can not record opinions into a spreadsheet as a result we scrapped these answers entirely.
For this project based on the research l don't really want to base our project on Roberts Park since there aren't many interesting buildings there save for the cafe and statue. I would much rather make the Salts building in a futuristic theme. Not sci-fi kind off future more like how l imagine Saltaire will be 100 years from now. Technology will have advanced but at a realistic and believable level.  

Monday, 26 September 2011

Logo Production

I was away for that particular day and the logo was chosen in my absence. I still produced my logo for my chosen team name which was "LandShark". We started off with a simple spider diagram to record any ideas our team put forth we each came up with three possible team names each. Mine being "OverZealous", "Orkz", and "LandShark". My chosen name was "Overzealous" but l was unable to think of any logo designs that went well with the name so l focused on "LandShark" instead.





Here are the initial concept sketches l did for my company names as you can see they all reference the name at hand which ls what l aim to achieve with the final design. After the sketch and some font experimentation its time to draw my final version.


This was my final design to the team name "LandShark" you can see it ties in well with the theme. I will tidy up this image and to add font later on. This was simply taken from the concept sheet and tweaked in Photoshop as well as being colored. I'm debating as to whether it is too complicated to be an effective logo for the team. But l also like the comedic value it holds to make it eye catching.

Tuesday, 28 June 2011

Unit 69-Storyboard Development

 The Plan
During my storyboard design process l encountered some problems. One in particular was the fact l made the workload to big by planning to do numerous pages in my comic. So l ended up just doing a single page of my original plan without the intro since it still sort off made sense when l started from that point in the story.
At this point my character Spawn had gone though a portal into a cartoon world where eveything is over simplified including himself. Here is the draft version of my uncoloured storyboard.


This is just the basic lineart that has yet to be tidyed up and colored in Photoshop. This was originally the second and last page of my comic. Though it is very basic l plan to spice it up a bit in Photoshop with a few added effects.












Comparison to Professional Work
Though this storyboard doesnt show of the best of my drawing ability l think that the nice, simple design fits the overall theme of a child themed world. I will compare this to the existing Spawn comics to show how my character holds similarities but also has differences in his appearence.

For my comic panels l treid to replicate the comic style as best as l could whilst still keeping to the simplistic design. Instead of just square panels next to each other. I experimented with different shapes and sizes depending on the currant scene. The more important scenes are larger than the dialoge one's. The draft vesion still needs speech bubles applied to it. I left room at the side of most panels. But on some l intend to have the speech bubble slide out off the panel much like the actual Spawn comics do. In Spawn characters actually reach out of the set panel which gives it more depth to the viewer. 







Character Designs
For my original idea l planned to have Spawn sent from his usual comic world into the cartoon world ahead. This meant he was supposed to look like his original self at the beginning of the comi. So l had to make two designs of Spawn one normal, one cartoon. As you can see below.


Here is Spawn as he originally looks l planned to draw the first page to the best of my ability in order to replicate the actual Spawn comics. I never did this as it was just too much work. So l completly scrapped the idea and just focused on the 2nd more simplistic page.

Here is the cartoon version of Spawn that l used. This holds a great deal of inspiration from my icons work in particular the War one. Which was a soldier of similar desing with simplied features and build. I mean things like the triangle arms etc. If you look at the original character you can see that this version still holds the key features. That define the character mainly the colur theme and cape. I would hope that anyone who knows the character would know that this is a spoof of that character.




Final Coloured Version
*waiting*

Wednesday, 1 June 2011

Unit 19 App Icons

Sci-Fi




Fantasy

Horror








War   










 Apps on the iPhone