Here is a green light shinning diagonally across a black plane. It doesn't look very real but in this example l increased the intensity of the light and changed the direction. So that it it wasn't just a green circle and so that it does in a way resemble a spotlight shining across the ground. Here is a simple black sphere with a very small reflection on top of it. I had tried to make the sphere appear shiny and resemble an 8 ball. Ligting can be used for these kind of shimmering effects. To add that much more depth to your models.
Here is a tube with light shinging into it the coming out the other end and affecting the small squares behind it. This may be used for when light is coming though a small hole or maybe though a window.
I still need alot of practice with 3ds max -_-


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