Here we have created a final plan for the content of our trailer and what order our scenes will be in.
1. Will be the beginning splash screen Age Rating, Team Name, etc. This is also when the sound track will start and gradually build over time.
2. Next will be a narration sequence featuring a written version as well as a spoken version reading it out.
3. First environment scene will be Isaac Salt Building.
4. Next will be Alex E interior of the Salt building.
5. Next will be Alex J church style environment.
6. Then my SteamPunk corridor.
Monday, 23 April 2012
Tuesday, 6 March 2012
3D Production Log
Today I made good progress on my environment I finished the basic shape as well as adding textures to the scene. As you can see there are still some details to add as well as model the vault style door I want to open and the end of my section of the trailer. Overall l'm quite pleased with my progress so far and hope to complete it soon. Other elements I wish to add to this scene include Door, 2nd Room, Animated Fans and other industrial elements.


T-Shirt Final Design
Team Wolfpack together decided on Ollie's T-Shirt design for it's simplicity and professional look from removing the square border of our team logo. The design proudly displays out team name on the front of the shirt rather than the back which was prominent in every other team members design. This T-Shirt is also unique due to where the team logo is positioned on the torso giving it a slightly different look.
Tuesday, 28 February 2012
Production Log
Monday:
Environment-
I am making progress on my 3D environment. I was having trouble at first as to how I was going to create curves in the shapes I intended to use. I have finished the basic shape of the corridor and added a symetry modifier to ensure everything is symmetrical. Now I have started to create objects for my environment such as Piping, Control Panels etc.
Tuesday:
Sound Production-
In Chris's lesson we began planning for what audio we are going to include in our environment. My trailer will include lots of industrial sounds often heard in a factory. These sounds will be obtained using The Foley technique which involves recording real life sounds with a recorder and implementing them into the trailer.
Post Production-
In today's activity we had to arrange a series of clips into what we thought was the right order in Windows Movie Maker Live. We did this to make us think about how everyone's scene will fit together.
Tuesday, 21 February 2012
T-Shirt Design
Here is my attempt at a t-shirt design. Did not turn out as l had hoped because the image needed to be made into a vector in order to work effectively, our game graphic is quite complex so the colours don't come through very well either. In my final t-shirt design l need to add the team logo aswell as the game graphic. It would be a nice design choice to have the team logo on the sleve almost like a badge. Another idea could be to have everyones team role on the back of their shirt e.g Alex E/Alex J/ Whoever would have team leader on the back of their shirt and so on.
Tuesday, 31 January 2012
Game Graphic
This is the game graphic I have designed for our trailer project l have used an image of a clock face on a background I created with a splatter effect brush. I was aiming to make it look like torn paper to go with the game name but I ended up with some kind of stylised stain effect. This works well since I wanted a very old fashioned looking logo to look historical since Saltaire is a world heritage site and should have some historical astheticsa included. I got the idea for using the clock face you find on most bell towers from looking at the local church in Saltaire. I thought about how it would do well to symbolise time in an image which links with what actually happens in the trailer with the time travel aspect.
Joe Lee- I like Joe's logo because of how it includes the two main aspects of the trailer time travel and portals. He has used different shades of the same base colour to make the clock around the portal look stained and aged for a more realistic effect.
Alex J- I like how Alex has used Titus in this image since Titus himself might be the only character included in this trailer. He will be presented in a horror genre like Alex has done with this logo.
Alex E- I do not think this would be well suited as a logo its looks like more of a splash screen to me personally. Though l do like the weather effects because they are also related to the trailer as we plan to have thunder and lightning as a main atmospheric effect in our trailer.
Monday, 30 January 2012
Atmospheric Effects
For today's session we used an option called AEC Extended to search through some pre-modelled objects to add to our environments such as trees. Once we had a set up we liked we looked into adding atmosphere with the Atmospheric Apparatus option. I added fog to my dessert scene and tweaked the settings in the environment option to try and make it look like the wind was blowing up sand.
One of the key points Chris made was these nice effects build up the render time.
One of the key points Chris made was these nice effects build up the render time.
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