Monday, 9 January 2012

Enviroments

Today in Chris's lesson we developed a photo realistic environment complete with a sky dome. To start off we used a simple plane with many segments. After using a modifier called "Displace" it created a random rocky surface to resemble an environment. We then made a texture in photoshop to go over this newly made environment. I wanted to create a hellish landscape so l found a lava texture on Google images to edit in Phototshop. After playing around with layer options I made something I was happy with and placed it onto the environment as a bitmap image. This turned out rather well with the lighter colour residing in the deeper recesses of the environment it look like light was emitting from the lava below.
We then created a skybox with a large sphere around the entire enviroment which we then turned inside out and used a sky texture in Chris's I-Drive to do over the dome. The problem was the texture was a clear blue sky which was not suitable for the lava land I had created. So by tweaking it in photoshop  I changed to a more suitable colour.

We now have a hellish landscape with light emitting from the deepest recesses for more realism complete with a sky texture which was just a blue sky to begin with but twith the wonders of photoshop converted it to suit the enviroment. To get to this point we used some new features including the Displacement modifyer to create the rocky landscape, and basic envoroment filters. Light fog was used in this scene to brighten up the light from the hole. These features are new to us and will prove useful in the upcoming trailer project.

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