We then created a skybox with a large sphere around the entire enviroment which we then turned inside out and used a sky texture in Chris's I-Drive to do over the dome. The problem was the texture was a clear blue sky which was not suitable for the lava land I had created. So by tweaking it in photoshop I changed to a more suitable colour.
We now have a hellish landscape with light emitting from the deepest recesses for more realism complete with a sky texture which was just a blue sky to begin with but twith the wonders of photoshop converted it to suit the enviroment. To get to this point we used some new features including the Displacement modifyer to create the rocky landscape, and basic envoroment filters. Light fog was used in this scene to brighten up the light from the hole. These features are new to us and will prove useful in the upcoming trailer project.
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