Here are 3 designs of potential game user interfaces based of various games I have played.
1. Is a UI based on the monster hunter series which is a third person action RPG. This UI can also work well in first person perspective as it doesn't take much space and is visually appealing. The Inventory slider allows for easy switching between various items in-game without resorting to pausing the game. The player simply presses a button to open up the inventory, uses two other keys to cycle through to the item they want equipped, then press the same button to lock it. This is used in Monster Hunter to cycle through various healing items and traps which need to be accessed quickly.
2. This is a much more old school design similar to old FPS games. The health and stamina bars run vertically along the side of the screen, and are divided into health squares for easy measuring. It is important to keep status information about the player in one place most of the time to avoid confusion. Instead of a mini map this UI features a simple arrow that points to the next objective (very old school)
3. This is based of a game called Minecraft which features inventory slots along the bottom which can be cycled through using the mouse wheel, or the numbered hot keys. This allows easy and quick item selecting. Instead of a health bar the player gets the number of hit points he has remaining as this takes less space, same for stamina.
Here are some professional examples...
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